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Karakuri Shogun mdl 00 "Burei" →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 7 | Machine | 2600 | 1900 |
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position. |
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password:23874409 | |||||
Average Rating Score | 8.8(20) |
- Card Info
- Card Reviews (20 rating scores)
- Decks with Karakuri Shogun mdl 00 "Burei" (234 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Shogun mdl 00 "Burei"" card reviews and rating scores
8.8(20) |
|
70% | (14) | ||
25% | (5) | ||
5% | (1) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2023/07/11 13:10
2023/07/11 13:10
Comprehensive evaluation: Not only [Karakuri] but also general-purpose level 7 he is enough as a Synchro Monster.
Searching for Karakuri Bonze mdl 9763 "Kunamzan" with Karakuri Merchant mdl 177 "Inashichi" will immediately bring him up, and from there he can aim for further expansion by recruiting Karakuri tuners.
Since there are no restrictions on the material, it can be used as a general-purpose level 7 synchro, and further development is possible with a Karakuri tuner.
You can Link Summon with the deployed monster, or Synchro Summon Karakuri with another monster, leading to a Level 7 Xyz Summon.
Changing the battle position also leads to various effects of his Karakuri, and it is also null for assisting the opponent's battle destruction.
Searching for Karakuri Bonze mdl 9763 "Kunamzan" with Karakuri Merchant mdl 177 "Inashichi" will immediately bring him up, and from there he can aim for further expansion by recruiting Karakuri tuners.
Since there are no restrictions on the material, it can be used as a general-purpose level 7 synchro, and further development is possible with a Karakuri tuner.
You can Link Summon with the deployed monster, or Synchro Summon Karakuri with another monster, leading to a Level 7 Xyz Summon.
Changing the battle position also leads to various effects of his Karakuri, and it is also null for assisting the opponent's battle destruction.
ねおんちゃん
2023/05/01 19:21
2023/05/01 19:21
It is written that you can recruit monsters with various statuses without the name Turn 1.
Karakuri also has a variety of levels for tuners and non-tuners, and the developments accessible from this one album alone are diverse.
Even without that, this status can be accessed via 《Gadget Hauler》and 《Morphtronic Telefon》from a single 《Gadget Gamer》, and you can summon 《Crystal Wing Synchro Dragon》with the other one secured by the telephone loop.
Furthermore, if you use that flow, you can keep the Arbitrary Karakuri and Infinite 《Morphtronic Telefon》on the board with your own effect, so you can continue to develop while making an ace, which is very powerful. EARTH has many outrageous general-purpose support cards such as Vernusylph and Ishizu Gimmick, so if you combine them, nothing is impossible. perhaps
Karakuri also has a variety of levels for tuners and non-tuners, and the developments accessible from this one album alone are diverse.
Even without that, this status can be accessed via 《Gadget Hauler》and 《Morphtronic Telefon》from a single 《Gadget Gamer》, and you can summon 《Crystal Wing Synchro Dragon》with the other one secured by the telephone loop.
Furthermore, if you use that flow, you can keep the Arbitrary Karakuri and Infinite 《Morphtronic Telefon》on the board with your own effect, so you can continue to develop while making an ace, which is very powerful. EARTH has many outrageous general-purpose support cards such as Vernusylph and Ishizu Gimmick, so if you combine them, nothing is impossible. perhaps
ブルーバード
2022/11/25 16:25
2022/11/25 16:25
The main engine of Karakuri. Synchro summoning him recruits Deck, and it is written that it does not make sense that there is no turn 1. Recruiting a tuner makes it easier to connect to continuous sync.
The status of star 7 is selling. It is very easy to put out because it can be called with Ninishi + a suitable star 4 machine. Also, since it can be connected to Rank 7, you can call Galatoma and Dragosac with Xyz. Connect to Radon from here and defeat it with Borrel S + Baroness.
Changing battle position can also trigger a blade draw, so it's worth it.
It's a strength that can be banned someday because it's a recruit without turn 1.
The status of star 7 is selling. It is very easy to put out because it can be called with Ninishi + a suitable star 4 machine. Also, since it can be connected to Rank 7, you can call Galatoma and Dragosac with Xyz. Connect to Radon from here and defeat it with Borrel S + Baroness.
Changing battle position can also trigger a blade draw, so it's worth it.
It's a strength that can be banned someday because it's a recruit without turn 1.
男
2022/08/24 15:29
2022/08/24 15:29
From the deck without turn 1 limit he Special Summons Karakuri monsters He is Synchro Monsters. The binding of the material is not so tight, and the versatility is sufficient.
お留守番
2021/11/28 19:19
2021/11/28 19:19
The effect is to change Karakuri from Deck to Special Summon and battle position.
For the time being, if this card is played, he will be able to Synchro further if Karakuri is present, and if he plays Karakuri Toad, it will be a strong card that can become a crystal.
However, there are restrictions on Synchro materials, and recently there are many monsters that are restricted when you put them out of the EX Deck, so be careful.
For the time being, the Karakuri Deck would be the way to go.
For the time being, if this card is played, he will be able to Synchro further if Karakuri is present, and if he plays Karakuri Toad, it will be a strong card that can become a crystal.
However, there are restrictions on Synchro materials, and recently there are many monsters that are restricted when you put them out of the EX Deck, so be careful.
For the time being, the Karakuri Deck would be the way to go.
備長炭18
2020/04/03 23:56
2020/04/03 23:56
It's the lowest level in the Karakuri Synchro, and in the old days, I was able to get Komachi + level 4 and I was able to appreciate it. The battle position change of the unique effect can be used on the opponent to strengthen the battle side, or it can be used on your own army to connect to draws, etc. It is also flexible.
However, thanks to the new version, it's easier to start from zero rage, and with the appearance of Toad, which can do the same thing on the opponent's turn, I feel that the shadow has faded.
Thanks to the common effect, it has the advantage of taking care of Synchro's consumption, so it's not weak at all, but if you ask me if I want to aim more aggressively than before, it's a bit subtle.
However, thanks to the new version, it's easier to start from zero rage, and with the appearance of Toad, which can do the same thing on the opponent's turn, I feel that the shadow has faded.
Thanks to the common effect, it has the advantage of taking care of Synchro's consumption, so it's not weak at all, but if you ask me if I want to aim more aggressively than before, it's a bit subtle.
デルタアイズ
2018/09/20 18:44
2018/09/20 18:44
Karakuri's ace and engine
An excellent Synchro Monster with change effects that can be used both offensively and defensively.
An excellent Synchro Monster with change effects that can be used both offensively and defensively.
なす
2017/12/10 0:33
2017/12/10 0:33
Level 7 Synchro with Machine as material.
With the effect of recruiting Karakuri, you can focus on further development and offense, and the battle position change effect makes it easier to use combat assistance and dedicated support.
Due to the battle position change effect and the high RBI of 2600 among level 7 synchros, it can be expected to be active in his Machine Deck other than Karakuri.
With the effect of recruiting Karakuri, you can focus on further development and offense, and the battle position change effect makes it easier to use combat assistance and dedicated support.
Due to the battle position change effect and the high RBI of 2600 among level 7 synchros, it can be expected to be active in his Machine Deck other than Karakuri.
メタルサイクロプス
2016/12/01 18:03
2016/12/01 18:03
Karakuri is surprisingly easy to make monsters.
In addition to having a high raw hit point, it is possible to change the form regardless of whether it is an enemy or an ally, and if it is successfully summoned, you can freely call his Karakuri, so it is a powerful monster with a very high situational response. Since it is general-purpose for Machine, Machine can be active even if it is not Karakuri. Changing battle position is really useful.
In addition to having a high raw hit point, it is possible to change the form regardless of whether it is an enemy or an ally, and if it is successfully summoned, you can freely call his Karakuri, so it is a powerful monster with a very high situational response. Since it is general-purpose for Machine, Machine can be active even if it is not Karakuri. Changing battle position is really useful.
ラーメン
2015/07/25 9:02
2015/07/25 9:02
In Karakuri, it's very easy to get an ace, a monster that is the starting point and center of Karakuri's explosion, and it's easy to get out at level 4, and if you have other resuscitation methods, you can easily line up a second body.
The effect can be used in combination with Mujitsu and Kaitai Shinsho to draw an immediate draw, but since there aren't many strong monsters with 2600 or more DEF, it can also be used to deal with high hit points.
If it's Karakuri, I'd like to put in at least 2, preferably 3.
The effect can be used in combination with Mujitsu and Kaitai Shinsho to draw an immediate draw, but since there aren't many strong monsters with 2600 or more DEF, it can also be used to deal with high hit points.
If it's Karakuri, I'd like to put in at least 2, preferably 3.
レイディオ
2014/03/11 16:34
2014/03/11 16:34
Karakuri is an ace that can be put out in one turn.
Since it has a battle position change effect, there are not many opponents that cannot be defeated.
The scary thing about his Karakuri is that this guy comes out a lot.
Since it has a battle position change effect, there are not many opponents that cannot be defeated.
The scary thing about his Karakuri is that this guy comes out a lot.
モートン
2014/02/05 0:05
2014/02/05 0:05
Karakuri's ace and launch agent.
It's almost like this monster is the reason why Karakuri's tuners go on business trips.
Changing the battle position is an excellent effect that not only defeats monsters with low defense such as Damned, but also activates the effect of Zero Rage.
Karakuri can also be Special Summoned from the Deck and can be deployed at once.
It's easy to call Wailer and G because there are too many excellent effects. Be careful because the ad disappears at once.
In the opponent's turn, it will be stuck, but if you deploy a large number of them, you can get 2 Muzeros in one turn, so you can also Xyz it.
It's almost like this monster is the reason why Karakuri's tuners go on business trips.
Changing the battle position is an excellent effect that not only defeats monsters with low defense such as Damned, but also activates the effect of Zero Rage.
Karakuri can also be Special Summoned from the Deck and can be deployed at once.
It's easy to call Wailer and G because there are too many excellent effects. Be careful because the ad disappears at once.
In the opponent's turn, it will be stuck, but if you deploy a large number of them, you can get 2 Muzeros in one turn, so you can also Xyz it.
せな
2013/04/25 12:57
2013/04/25 12:57
One of Machine's general-purpose synchros from material designation. Karakuri It's scary because usually two or more of these are lined up when you team up. I want to put about 4 pieces in the extra, and it goes around well. I would have liked it if the status was about 100 higher, but I'm satisfied enough
ナル参照
2013/04/09 20:16
2013/04/09 20:16
not angry
Karakuri's runaway factor. The battle position change effect is very active, such as making the opponent's high RBI into his Defense Position and changing his Karakuri's battle position.
Star 7 is the easiest to synchronize with Karakuri, so it's a daily occurrence for this guy to pop up.
It's enough because I have my own status.
Karakuri's runaway factor. The battle position change effect is very active, such as making the opponent's high RBI into his Defense Position and changing his Karakuri's battle position.
Star 7 is the easiest to synchronize with Karakuri, so it's a daily occurrence for this guy to pop up.
It's enough because I have my own status.
みかんゼリー
2012/07/01 12:14
2012/07/01 12:14
The easiest synchronization destination in Karakuri.
Recruit is of course powerful, and the energy control effect can be expected not only to defeat the opponent's monsters, but also to secure adverts with Kaitai Shinsho.
Because it has a high RBI and can hunt dust lines, I often see him traveling with a mechanical deck.
Recruit is of course powerful, and the energy control effect can be expected not only to defeat the opponent's monsters, but also to secure adverts with Kaitai Shinsho.
Because it has a high RBI and can hunt dust lines, I often see him traveling with a mechanical deck.
†黒翔 隆星†
2011/06/23 17:12
2011/06/23 17:12
The advantage of this
where to call allies
battle position change
Kana, by changing the battle position
There should be a lot of DEF 2550 or less
where to call allies
battle position change
Kana, by changing the battle position
There should be a lot of DEF 2550 or less
スクラップトリトドン
2010/11/19 14:00
2010/11/19 14:00
Savior of Black Bomber.
In addition to recovering the ad with the Special Summon effect, the battle position change effect is also quite good.
With compensation and gadgets, you can quickly fill the field with generals and get 1 kill.
At Karakuri, I definitely want to stack 3 cards.
In addition to recovering the ad with the Special Summon effect, the battle position change effect is also quite good.
With compensation and gadgets, you can quickly fill the field with generals and get 1 kill.
At Karakuri, I definitely want to stack 3 cards.
NEOS
2010/11/13 13:24
2010/11/13 13:24
A Synchro Monster that is stable on the Karakuri Deck, but also stable on his other Machine Decks.
Although the first half of the effect may be meaningless when introduced to other decks, there are quite a few monsters with high ATK and low defense, so it is quite versatile.
The downside is being swallowed by the Cyber Dragon.
Although the first half of the effect may be meaningless when introduced to other decks, there are quite a few monsters with high ATK and low defense, so it is quite versatile.
The downside is being swallowed by the Cyber Dragon.
とき
2010/08/04 11:55
2010/08/04 11:55
How he swings this guy around is the heart of his Karakuri. Special Summon effect is great.
If you make effective use of Komachi, you can calmly line up two of them in one turn, and you can also use the battle position change effect to lead to super draws using Mugen and Kaitai Shinsho.
However, in addition to his high ATK, there are very few enemies that cannot be defeated by changing the form.
With Komachi his Karakuri rushing ability is greatly enhanced.
If you make effective use of Komachi, you can calmly line up two of them in one turn, and you can also use the battle position change effect to lead to super draws using Mugen and Kaitai Shinsho.
However, in addition to his high ATK, there are very few enemies that cannot be defeated by changing the form.
With Komachi his Karakuri rushing ability is greatly enhanced.
2010/08/25 21:30
High ATK for a level 7 synchro and combat support. Even though that alone is a passing score, he has the Karakuri search ability.
Once you get the hang of it, you can't stop.
Once you get the hang of it, you can't stop.
Decks with "Karakuri Shogun mdl 00 "Burei""
* is adopted as a key card.
● 2011-12-15 Karakuri tournament runner-up model
● 2013-08-15 Super fast!? Last Minute Cancel Karakuri
● 2013-04-03 Stability + Speed Mecha Phantom Beast
● 2012-01-29 Morphtronic rock beat (Gachi)
● 2013-12-07 Inexpensive and with 15 extras Karakuri
● 2014-06-03 Karakuri Geargia for tournaments
● 2014-01-22 The Future of Dragon Ruler Under New Restrictions
● 2012-08-30 Machine Gadget X (new restriction version)
● 2012-08-02 Machine Gadget X
● 2013-09-03 Mecha Phantom Beast #7
● 2022-04-27 Pre-emptive tierra solitaire
● 2016-03-03 Unity! The unparalleled Twisted General!
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARSTRIKE BLAST | STBL-JP043 | 2010-07-17 | Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 2,094 / 13,189 Cards |
---|---|
View Num | 75,592 |
Card Type "Synchro Monster" Best Card Ranking | 91st |
Level 7 Best Monster Ranking | 68th |
Others
Japanese card name | カラクリ将軍 無零 |
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